MIT researchers found that 13 AI agents exploring a simulated island for 30 hours generally outperformed identical agents on subsequent challenges.
MIT researchers reported that AI agents given time to explore a simulated island without a specific task later performed better on challenges than identical agents that skipped the exploration. The experiment involved 13 Eko agents, each running Claude Opus 4.7, and lasted 30 hours. The researchers described the work in a paper posted on arXiv, where studies are shared before peer review.
During the exploration period, the agents made up activities and tested how to interact with the island. One set out to reach a high rock spire, failed, then used a nearby summit and stacked blocks to get there. Another agent lost a golden ring in the ocean, built a stone heart as a memorial, and later used the ring as a basketball hoop and target after it reappeared in a game reset.
The exploration also surfaced an unexpected technique: six agents learned they could throw a block farther by releasing it mid-jump. The researchers said this was not an ability they had intended to teach. After the island period, the agents faced assigned tasks, including placing as many objects as possible on the tallest rock spire; the agents with exploration time generally did better than their counterparts.
The setup was not entirely open-ended. Eko’s guiding prompt described the agents as naturally curious, even though it did not tell them to invent games. The results therefore show what these systems did within a designed environment and prompt, rather than establishing that AI agents experience play or curiosity as people do. Cognitive scientist Eunice Yiu of UC Berkeley told MIT Technology Review that more evidence would be needed to determine what cognition underlies the behavior.
The researchers propose unguided exploration as a possible complement to training agents on tasks selected in advance. They suggest it could help agents accumulate useful knowledge about an environment, including capabilities relevant to future robotic control, but the island experiment does not establish how well the approach would transfer to real-world settings.
